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As the world waits anxiously to witness, not if, but when avian flu makes the jump from bird to human transmission to human to human transmission, and in the meantime millions and millions ofdomestic flocks are culled world-wide, a small team of students and university-based researchers are focusing their attention on what an educational game about contagious disease might look like.
The interesting effects of digital technologies are human, not technological. The evolutionary realities enabled by convergent digital technologies are human realities: personal, cultural, and social. The 'new' realities that interest me are the emergent possibilities in media esthetics; ineducation, and in the worlds of human imagination.
Visit the Dada Processing homepage!
Beijing 2008 is a new game, written completely in Java, about the Summer Games in 2008 and their cost in human lives. This is the second java-based game concerning Tibet that MinkHollow has been connected with.
A collaborative research project focused on the social and cultural analysis of digital games and gaming cultures based at Concordia University, Montreal, Canada.
Launched in February 2004, the Gamecode project has been developed to help make sense of the social significance of digital games. We specifically encourage the analysis of digital games and gaming in relation tothe social, cultural and political conditions of living, working and playing incontemporary information societies.
Le réseau ApprentisSAGE par les jeux etles simulations explore comment les jeux et les simulations pouvent favoriser l'apprentissage au moyen des nouveux médias et technologies récentes et desconnaissances acquises sur les processus d'apprentissage.
Simulation andAdvanced Gaming Environments (SAGE) for Learning is a bilingual, Pan-Canadianinitiative to explore the potential of technology-based simulations and gamesfor learning.